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Lesson 2 of 5

User research: understanding people before designing

2 min read

Methods

MethodAnswersWhen
User interviewswhy people behave as they do, their goals and frustrationsearly discovery
Surveyshow many people feel or do somethingvalidate patterns at scale
Contextual inquiryhow people actually work in their environmentcomplex workflows
Competitive analysiswhat exists, conventions, gapsearly
Analyticswhat people do, where they drop offongoing
Usability testingcan people use this designthroughout
Card sorting / tree testinghow people group and find informationinformation architecture

Qualitative methods tell you why; quantitative methods tell you how many. Use both.

Running a good interview

  • Recruit 5–8 people who match the target users.
  • Ask about past behaviour, not hypothetical futures: "Tell me about the last time you applied for an internship" beats "Would you use an app that…?"
  • Open questions ("How did you…", "What happened next?"), follow-ups ("Why was that frustrating?"), silence (let them fill it).
  • Don't pitch or lead: "Don't you think this button is confusing?" is a leading question.
  • Record (with consent) and take notes on quotes, actions and emotions.

Synthesis

  1. Write each observation on a sticky note.
  2. Affinity mapping: group notes into themes.
  3. Turn themes into insights: "Students track applications in WhatsApp chats and screenshots because portals don't show status changes."
  4. Create personas (realistic archetypes based on research, not demographics alone) and journey maps (stages, actions, thoughts, emotions and pain points across an experience).
  5. Prioritise problems by frequency and impact.

Check yourself

  • Rewrite this leading question: "Wouldn't it be easier if you could apply with one click?"
  • What's the difference between a persona and a user segment?
  • When would you use a survey instead of interviews?

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User research: understanding people before designing · UI/UX design, from research to a portfolio-ready case study · HireSol