Lesson 1 of 5
What UX really is, and the design process
2 min read
UX (user experience) is how it feels to use a product to get something done: is it useful, easy, efficient and pleasant? UI (user interface) is the visual and interactive layer: layouts, typography, colour, components, states. A product designer does both, plus product thinking.
The double diamond
- Discover (diverge): research users, their context and pain points.
- Define (converge): synthesise into a clear problem statement.
- Develop (diverge): explore many solutions; sketch, wireframe, prototype.
- Deliver (converge): test, refine, hand off, measure.
It's not strictly linear; you loop back whenever you learn something.
Problem statements and "How might we"
A good problem statement is about the user, not the feature:
Final-year students applying to many jobs struggle to track where each application stands, so they miss task deadlines and follow-ups.
Turn it into opportunity questions: "How might we make every application's next step obvious at a glance?"
Measuring UX
- Task success rate and time on task from usability tests.
- Error rate (wrong taps, validation failures).
- Product metrics: conversion, activation, retention, drop-off in funnels.
- Attitudinal: SUS (System Usability Scale), CSAT, NPS, qualitative feedback.
Design decisions should tie to one of these, which is exactly what interviewers probe.
Usability heuristics (Nielsen's 10, short version)
- Visibility of system status (loading, saved, sent).
- Match the real world (users' words, not internal jargon).
- User control and freedom (undo, cancel, back).
- Consistency and standards.
- Error prevention (disable impossible actions, confirm destructive ones).
- Recognition rather than recall (show options; don't make people remember).
- Flexibility and efficiency (shortcuts for experts).
- Aesthetic and minimalist design.
- Help users recognise, diagnose and recover from errors (clear messages with a fix).
- Help and documentation.
Practise by auditing apps you use daily against these: it makes great interview material.
Check yourself
- Explain UX vs UI with an example from a food delivery app.
- Write a problem statement for a college fee-payment portal.
- Which heuristic does a missing "undo" violate?
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